PARKER CLAY

"Osmosis" Fractal Render
This beautiful 8000x8000 visage was rendered through Mandelbulb3D with Monte-Carlo ray tracing.
Beginning as a combined series of imaginary quaternion formulas, Mandelbrot sets fill an infinite area of 3D space as either a limited or unlimited series.

Despite seeming like a contained object, the Mandelbulb Fractal below is actually infinitely dense with complex geometry. Navigating deeper into it would allow for higher resolution mesh samples.
Using the stepped bulb tracer, we can dictate the fidelity of the output 3D object by varying the resolution of a sampled area based on the viewport.

A limited quaternion fractal.

Bulb Tracer previewing usable 3D data from a ray traced area.
This ray traced data can be harvested as 3D information for useful application in environment art. The output is dense with vertex data, it will require zBrush retopology to be able to be used in modern engines.
These objects and environments are easily found while also being incredibly intricate, allowing for significant time saved if integrated into a workflow.
Retopology from 500,000 vertices to 8,000
Using the abundant curvature data provided by the high resolution bake, we can bring attention to the detail. Smart masks have been heavily employed to reignite a sense of depth.
