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Medieval Fantasy in Rust

Now approaching a year out of beta development, I have pioneered a unique game play experience through cutting-edge C# modifications of the Unity Engine alongside custom-made environments and assets. 

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Substance Designer workflow for "Hazardous Waste Container" 

By combining my 3D environment art skill set with my knowledge of the coding language C#, I have adapted the iconic Runescape fantasy experience to integrate seamlessly into an otherwise apocalyptic first person shooter. 

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Point-of-Interest "Grand Tree"

Consisting of 23 different "spells", I have refined a magic combat system that aims to add a deep layer of real-time decision making within Player-Vs-Player combat. 

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Example of the "Spell Rosary"

Footage of the spell "Summon Aviansies"

Over the first year of release, I have amassed 500,000 social media impressions by working with multiple popular content creators. This exposure has translated to upwards of 3,000 unique player connections.

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By working with Twitch and Youtube personalities to generate exposure, over 300 "VIP Package" invoices have been requested and completed.

Reaching a much wider audience than initially expected, popular Russian content creator Weil Jons propelled my server into international spotlight. 

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This came as a welcome surprise, motivating a change in the way information is initially presented to the player to account for those who do not speak english.

Knowing the presence of these personalities was not paid for, I strive to create new and interesting reasons for content creators to visit.

 

Consistent point-of-interest updates to the environment alongside the addition of new spells has successfully recaptured attention every few months.

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