PARKER CLAY

Medieval Fantasy in Rust
Now approaching a year out of beta development, I have pioneered a unique game play experience through cutting-edge C# modifications of the Unity Engine alongside custom-made environments and assets.



Substance Designer workflow for "Hazardous Waste Container"
By combining my 3D environment art skill set with my knowledge of the coding language C#, I have adapted the iconic Runescape fantasy experience to integrate seamlessly into an otherwise apocalyptic first person shooter.

Point-of-Interest "Grand Tree"
Consisting of 23 different "spells", I have refined a magic combat system that aims to add a deep layer of real-time decision making within Player-Vs-Player combat.

Example of the "Spell Rosary"
Footage of the spell "Summon Aviansies"
Over the first year of release, I have amassed 500,000 social media impressions by working with multiple popular content creators. This exposure has translated to upwards of 3,000 unique player connections.
By working with Twitch and Youtube personalities to generate exposure, over 300 "VIP Package" invoices have been requested and completed.
Reaching a much wider audience than initially expected, popular Russian content creator Weil Jons propelled my server into international spotlight.
This came as a welcome surprise, motivating a change in the way information is initially presented to the player to account for those who do not speak english.
Knowing the presence of these personalities was not paid for, I strive to create new and interesting reasons for content creators to visit.
Consistent point-of-interest updates to the environment alongside the addition of new spells has successfully recaptured attention every few months.